| Change Set |
Date |
Downloads |
Comment |
24835
by
clopez1979
|
Aug 14 2009 at
10:09 PM
|
25 |
Ficheros que faltaban por subir para poder migrar la solución a Assembla
|
24768
by
nolver
|
Aug 12 2009 at
9:11 AM
|
0 |
* Bug: solved problem in serializable list reading hand-modified xml archetype
|
24335
by
clopez1979
|
Jul 30 2009 at
6:32 PM
|
5 |
Optimización del render para que no se dibujen las submallas que no sean necesarias
|
24322
by
nolver
|
Jul 30 2009 at
10:11 AM
|
1 |
* Support for SpriteEffects in ImageComponent, UISprite, Sprite, etc.
|
24279
by
nolver
|
Jul 28 2009 at
10:40 PM
|
6 |
* Bugfix: Crash in Xbox, trying to access null EngineConfig
|
24262
by
nolver
|
Jul 28 2009 at
11:01 AM
|
2 |
* SerialBoost can be now completelly disabled for archetypes, via XEngineConfiguration
|
24243
by
clopez1979
|
Jul 27 2009 at
7:33 PM
|
0 |
Nuevos comandos de consola
|
24180
by
nolver
|
Jul 26 2009 at
6:00 PM
|
3 |
* Added an alternative color for button animation when selected
|
24175
by
nolver
|
Jul 26 2009 at
1:31 PM
|
2 |
* Filetransfer: Now the reading of local files to be sent, is now threaded * Filetransfer: fixed serialization bug
|
24154
by
nolver
|
Jul 25 2009 at
12:00 PM
|
4 |
* GameState is now default for ResourcePool
|
24153
by
nolver
|
Jul 25 2009 at
11:21 AM
|
4 |
* Bug: readClassElement wasn't advancing to next element when no object (null) is in the xml
|
24152
by
nolver
|
Jul 25 2009 at
11:04 AM
|
1 |
* Crash using memory card in StorageDeviceManager * Changed aproach of dual StorageDevices to a single one, we don't want to promtp the user twice for the desired device * Bug: Unreachable code in Loading screen causing SerialBoost.ForceXmlSerialize to be left = true
|
23944
by
nolver
|
Jul 21 2009 at
7:50 AM
|
0 |
* Defaults ResourcePool set to GameState
|
23900
by
nolver
|
Jul 20 2009 at
11:05 AM
|
1 |
* Particles can no reside on the global asset cache
|
23846
by
nolver
|
Jul 17 2009 at
7:08 PM
|
0 |
* Support for reusable assets in local objects
|
23814
by
nolver
|
Jul 16 2009 at
9:32 PM
|
0 |
* Initial support for recyclable asset via global content manager
|
23810
by
nolver
|
Jul 16 2009 at
6:53 PM
|
0 |
* Bug: a stream was not closing and preventing further access
|
23806
by
nolver
|
Jul 16 2009 at
4:32 PM
|
0 |
* Some structs were changed to classes, as they were used in SerializableLists, which wasn't supported by SerialBoost (forcing serialization using XmlSerialize) * Added support for [XmlText()] attribute to SerialBoost * Changes the way CodeGenerator rejects classes (some classe were being rejected inapropiatelly)
|
23743
by
nolver
|
Jul 15 2009 at
4:47 PM
|
2 |
* Constructor code on LoadableResource crashed when instancing the object from outside a game (arcC for instance).
|
23737
by
nolver
|
Jul 15 2009 at
2:45 PM
|
0 |
* Added support for specifing different archetype file extensions * Crash when serializing a class object with null value * Fixed bug in readIntElement in BoostSerializer * Some engine object was checking for texture names to be null, and not to be string.empty * fixed bug in SerlializableList closing the element too soon on some cases
|
23724
by
nolver
|
Jul 15 2009 at
11:22 AM
|
0 |
* several fixes on the SerialBoost framework and incompatible logic controls
|
23692
by
nolver
|
Jul 14 2009 at
4:00 PM
|
5 |
* First version of working BoostSerializers code generator
|
23691
by
nolver
|
Jul 14 2009 at
3:54 PM
|
0 |
* First version of working arcC (archetype compiler)
|
23690
by
nolver
|
Jul 14 2009 at
3:43 PM
|
0 |
* Fixed some bugs and incomptibilities in logic classes with SerialBoost
|
23639
by
nolver
|
Jul 13 2009 at
5:24 PM
|
0 |
* Added missing methods in the serialization framework
|