Change Set Date Downloads Comment
24835
by clopez1979
Aug 14 2009 at
10:09 PM
25 Ficheros que faltaban por subir para poder migrar la solución a Assembla
24768
by nolver
Aug 12 2009 at
9:11 AM
0 * Bug: solved problem in serializable list reading hand-modified xml archetype
24335
by clopez1979
Jul 30 2009 at
6:32 PM
5 Optimización del render para que no se dibujen las submallas que no sean necesarias
24322
by nolver
Jul 30 2009 at
10:11 AM
1 * Support for SpriteEffects in ImageComponent, UISprite, Sprite, etc.
24279
by nolver
Jul 28 2009 at
10:40 PM
6 * Bugfix: Crash in Xbox, trying to access null EngineConfig
24262
by nolver
Jul 28 2009 at
11:01 AM
2 * SerialBoost can be now completelly disabled for archetypes, via XEngineConfiguration
24243
by clopez1979
Jul 27 2009 at
7:33 PM
0 Nuevos comandos de consola
24180
by nolver
Jul 26 2009 at
6:00 PM
3 * Added an alternative color for button animation when selected
24175
by nolver
Jul 26 2009 at
1:31 PM
2 * Filetransfer: Now the reading of local files to be sent, is now threaded
* Filetransfer: fixed serialization bug
24154
by nolver
Jul 25 2009 at
12:00 PM
4 * GameState is now default for ResourcePool
24153
by nolver
Jul 25 2009 at
11:21 AM
4 * Bug: readClassElement wasn't advancing to next element when no object (null) is in the xml
24152
by nolver
Jul 25 2009 at
11:04 AM
1 * Crash using memory card in StorageDeviceManager
* Changed aproach of dual StorageDevices to a single one, we don't want to promtp the user twice for the desired device
* Bug: Unreachable code in Loading screen causing SerialBoost.ForceXmlSerialize to be left = true
23944
by nolver
Jul 21 2009 at
7:50 AM
0 * Defaults ResourcePool set to GameState
23900
by nolver
Jul 20 2009 at
11:05 AM
1 * Particles can no reside on the global asset cache
23846
by nolver
Jul 17 2009 at
7:08 PM
0 * Support for reusable assets in local objects
23814
by nolver
Jul 16 2009 at
9:32 PM
0 * Initial support for recyclable asset via global content manager
23810
by nolver
Jul 16 2009 at
6:53 PM
0 * Bug: a stream was not closing and preventing further access
23806
by nolver
Jul 16 2009 at
4:32 PM
0 * Some structs were changed to classes, as they were used in SerializableLists, which wasn't supported by SerialBoost (forcing serialization using XmlSerialize)
* Added support for [XmlText()] attribute to SerialBoost
* Changes the way CodeGenerator rejects classes (some classe were being rejected inapropiatelly)
23743
by nolver
Jul 15 2009 at
4:47 PM
2 * Constructor code on LoadableResource crashed when instancing the object from outside a game (arcC for instance).
23737
by nolver
Jul 15 2009 at
2:45 PM
0 * Added support for specifing different archetype file extensions
* Crash when serializing a class object with null value
* Fixed bug in readIntElement in BoostSerializer
* Some engine object was checking for texture names to be null, and not to be string.empty
* fixed bug in SerlializableList closing the element too soon on some cases
23724
by nolver
Jul 15 2009 at
11:22 AM
0 * several fixes on the SerialBoost framework and incompatible logic controls
23692
by nolver
Jul 14 2009 at
4:00 PM
5 * First version of working BoostSerializers code generator
23691
by nolver
Jul 14 2009 at
3:54 PM
0 * First version of working arcC (archetype compiler)
23690
by nolver
Jul 14 2009 at
3:43 PM
0 * Fixed some bugs and incomptibilities in logic classes with SerialBoost
23639
by nolver
Jul 13 2009 at
5:24 PM
0 * Added missing methods in the serialization framework


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